Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(370 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators3
Cantrips & burst draw10
Recursion2
Counterspells1
Spot removal5
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands8
Dual & shock lands2
Premium utility lands4
Utility lands8
Taplands10
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+23ⓘ
Combo pieces1
Synergy pieces5
Win conditions1
Sacrifice outlets1
Drain effects1
Token generators14
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base93Threats92Consistency66
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain21 cards
21 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.