Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(428 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Land ramp7
Other acceleration1
Treasure generators1
Tutors3
Draw engines9
Cantrips & burst draw1
Recursion1
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (4)+12ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands11
3 Combo(s) Detected (Consistency: 83%)+32ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces4
Win conditions3
Combat threats4
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats89Mana base84Speed82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Snake Tribal24 cards
24 snake creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Deathtouch14 cards
14 deathtouch synergies. Small creatures that kill anything they touch.