5.3±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence356 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks4
Other acceleration3
Treasure generators1
Commander Draw Engine (Braids, Arisen Nightmare provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion5
Value engines4
Other2
Spot removal2
Graveyard hate1
Board wipes3
Stax & hate3
Edict effects1
Protection2
Other3
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+26
2 Combo Families (2 lines, Consistency: 64%)+24ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+21ⓘ
Combo pieces5
Synergy pieces9
Win conditions1
Token generators6
Other5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats94Consistency83Speed65
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
Game Changers are present, but the power level already places this deck in Bracket 3.
✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Lifegain16 cards
16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aristocrats (Commander)9 cards
This deck generates value from sacrificing and recurring creatures.
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