Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(208 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp3
Tutors2
Draw engines2
Cantrips & burst draw9
Value engines1
Counterspells3
Spot removal5
Board wipes1
Protection1
Dual & shock lands5
Premium utility lands2
Utility lands1
Taplands1
Combat Damage Synergy: 3 damage multipliers+12ⓘ
Synergy pieces4
Combat threats2
Sacrifice outlets3
Damage multipliers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base69Interaction47Threats45
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Deathtouch13 cards
13 deathtouch synergies. Small creatures that kill anything they touch.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.