Rayami, First of the Fallen

3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(208 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Fast mana1
Mana rocks1
Mana dorks1
Premium utility lands2
Utility lands1
Taplands1
Basic lands3
Combat Damage Synergy: 3 damage multipliers+12
Damage multipliers1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Mana base69Interaction47Threats45

0.4 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Deathtouch13 cards

13 deathtouch synergies. Small creatures that kill anything they touch.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.