Madness Counts as Casting from Exile!

Commander
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence154 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana4
Mana rocks3
Treasure generators4
Minor treasure1
Other acceleration2
Tutors2
Draw engines6
Cantrips & burst draw7
Wheels1
Scry & Surveil1
Recursion7
Value engines3
Counterspells1
Spot removal11
Board wipes2
Stax & hate9
Edict effects1
Protection2
Dual & shock lands1
Premium utility lands3
Utility lands6
Taplands2
Basic lands2
Tempo Control+6.4
Commander Synergy+3
Combat Damage Synergy+2
Synergy pieces5
Combat threats5
Token generators1
Enablers1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1

1.7 above Bracket 0 ceiling (1)

0.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Graveyard (Commander)15 cards

This deck uses the graveyard as a primary resource.

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Discard17 cards

17 discard synergies. Empty opponents' hands while gaining value.

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Stompy / Big Mana9 cards

9 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.