Commander
6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence494 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana4
Mana rocks3
Mana dorks6
Land ramp7
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines4
Cantrips & burst draw4
Recursion8
Value engines5
Counterspells1
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands10
+6
+6
+6
+6
+6
+6
+6
+6
+6
+5
Premium utility lands4
+5
+5
+5
+4
Utility lands5
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands3
+2
+5
+1
Other1
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine, 2 damage multipliers+24ⓘ
1 Combo Family (1 lines, Consistency: 62%)+20ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces7
+7
Win conditions2
Combat threats1
Token generators1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Mana base95Threats90Interaction85
1.8 above Bracket 2 ceiling (5)
0.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Elemental Tribal19 cards
19 elemental creatures detected. Tribal synergies can create powerful board states.
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Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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