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Commander
4.1±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence267 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks2
Land ramp1
Treasure generators4
Low Land Count−3ⓘ
Draw engines3
Cantrips & burst draw5
Value engines1
Spot removal10
Graveyard hate2
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+37ⓘ
Low Land Count−3ⓘ
Fetchlands1
Utility lands1
Taplands2
Basic lands2
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy+4ⓘ
Synergy pieces6
Win conditions1
Sacrifice outlets5
Drain effects2
Token generators7
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.1 → Bracket 2
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats37 cards
37 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.