Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(263 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration2
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Low Land Count (14/31)+-43ⓘ
Tutors2
Draw engines8
Cantrips & burst draw2
Recursion3
Counterspells1
Spot removal7
Stax & hate4
Protection4
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (14/31)+-43ⓘ
Dual & shock lands5
Combat Damage Synergy: 1 extra combat, 3 damage multipliers+18ⓘ
1 extra turn effect+5ⓘ
Synergy pieces7
Win conditions2
Combat threats3
Token generators1
Reanimation2
Clone effects1
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats84Consistency69Interaction67
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.