Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(326 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp2
Other acceleration1
Treasure generators2
Tutors1
Draw engines9
Cantrips & burst draw1
Recursion5
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate2
Protection5
Two-Color Powerhouse Lands (2)+6ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands10
Taplands6
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators4
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Consistency81Mana base75Threats75
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Cleric Tribal13 cards
13 cleric creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.