Witherbloom

Commander
C
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(396 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8
Commander Synergy (1 groups)+1
Heavy Curve (25% CMC 5+)+-10
Fast mana3
1+10
5BG+2
+9
Mana rocks1
2+6
Mana dorks11
G+6
B/G+6
G+6
G+5
G+5
G+5
G+5
G+5
1G+4
1G+1
1GG+5
Land ramp4
XG+1
1G+6
1G+6
XGG+2
Other acceleration1
1G+6
Commander Synergy (1 groups)+1
Tutors6
XG+8
1B+10
XGG+7
XGG+1
2/B2/B2/B+3
X3BB+3
Draw engines1
1+8
Cantrips & burst draw6
XBB+1
4G+2
3GG+2
4B+1
4GG+6
4GG+2
Value engines3
1B+4
2G+2
2G+1
Spot removal3
XXG+2
BG+6
2G+6
Graveyard hate2
B/G+3
4B+14
Board wipes2
5GGG+2
7BB+6
Protection1
1G+7
Mana Acceleration (20 sources)+10
Fetchlands4
+8
+8
+5
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
B/G+2
2G+2
2BB+2
+2
Basic lands2
+9
+8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler+25
Commander Synergy (1 groups)+1
Synergy pieces20
XXG+4
B+4
XG+4
XXG+2
1G+4
XGG+2
BB+2
1B+2
2G+5
2G+4
2B+4
2G+2
+8 more
Win conditions4
XBB+7
XBB+5
XGG+4
6GG+1
Drain effects1
BG+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Threats90Speed87Mana base86

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Tokens (Commander)23 cards

This deck generates and leverages a wide board of creature tokens.

,,,,
Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Stompy / Big Mana8 cards

8 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.