Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(396 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
+9
Mana rocks1
Mana dorks11
Land ramp4
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors6
Draw engines1
Cantrips & burst draw6
Value engines3
Spot removal3
Graveyard hate2
Board wipes2
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
+8
+8
+5
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
Basic lands2
+9
+8
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces20
Win conditions4
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats90Speed87Mana base86
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tokens (Commander)23 cards
This deck generates and leverages a wide board of creature tokens.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.