7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence477 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
+7
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators2
Minor treasure1
Commander Draw Engine (Braids, Arisen Nightmare provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors7
Draw engines8
Cantrips & burst draw7
Recursion5
Value engines5
Spot removal3
Graveyard hate1
Board wipes2
Stax & hate3
Edict effects2
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Utility lands1
+2
Taplands1
Basic lands1
+34
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces5
Synergy pieces7
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators5
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats96Consistency92Mana base70
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Mass Land Denial are present, but the power level already places this deck in Bracket 4.
✓
Game changers 2
Minimum Bracket 3
✓
Mass land denial 2
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Aristocrats (Commander)11 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
Reanimator8 cards
8 reanimation effects. Recur creatures and key permanents from the graveyard.
,,,,
History1 snapshot
Grade
Power6.9→7.0+0.1
BracketB4→B4
Card Changes
Added (2)