Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(258 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana rocks8
Land ramp1
Treasure generators2
Other1
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal8
Protection3
Dual & shock lands3
Premium utility lands2
Utility lands1
Taplands2
Combat Damage Synergy: token swarm strategy, 5 extra combats, 4 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (3 groups)+16ⓘ
Synergy pieces6
Win conditions3
Combat threats10
Sacrifice outlets1
Token generators6
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Threats92Mana base56Speed50
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.