Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(237 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Treasure generators3
Commander Draw Engine (Anje Falkenrath provides card draw)+10ⓘ
Draw engines5
Cantrips & burst draw3
Wheels1
Recursion3
Value engines1
Spot removal6
Board wipes4
Stax & hate1
Two-Color Mana Base (no fixing needed)+10ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands10
Taplands6
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces10
Win conditions1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base75Consistency55Threats54
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Discard17 cards
17 discard synergies. Empty opponents' hands while gaining value.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.