Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(333 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana rocks4
Land ramp6
Other acceleration6
Tutors2
Draw engines2
Cantrips & burst draw13
Recursion2
Value engines1
Counterspells13
Spot removal9
Artifact/enchantment removal1
Board wipes1
Protection1
Other1
Mana Acceleration (18 sources)+8ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands9
1 Combo(s) Detected (Consistency: 62%)+20ⓘ
Tempo Control (lockout lethality)+12.2ⓘ
Combo pieces2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction89Mana base75Speed66
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Counter Control16 cards
16 counterspells. Control the stack and protect your win conditions.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.