Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(216 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines1
Counterspells4
Spot removal5
Graveyard hate2
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+17ⓘ
Fetchlands1
Premium utility lands3
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Tempo Control (lockout lethality)+5.6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces8
Combat threats1
Sacrifice outlets3
Drain effects1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Threats73Interaction57
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Mill16 cards
16 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.