Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(512 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Treasure generators6
Other1
Draw engines9
Cantrips & burst draw1
Value engines4
Spot removal6
Graveyard hate2
Land destruction1
Board wipes2
Stax & hate4
Protection1
Two-Color Powerhouse Lands (4)+12ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands4
Utility lands12
5 Combo(s) Detected (Consistency: 85%)+41ⓘ
Combat Damage Synergy: token swarm strategy, 6 extra combats, 4 haste enablers, 3 evasion enablers, aristocrats engine, 5 damage multipliers+25ⓘ
Combo pieces7
Synergy pieces9
Win conditions6
Combat threats2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Mana base89Interaction84
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.