Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(246 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Low Land Count (11/29)+-45ⓘ
Tutors2
Draw engines4
Cantrips & burst draw4
Recursion6
Value engines1
Spot removal9
Board wipes2
Two-Color Mana Base (no fixing needed)+69ⓘ
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (11/29)+-45ⓘ
Fetchlands5
Premium utility lands1
Utility lands2
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces14
Win conditions4
Combat threats2
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats90Mana base75Speed56
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator15 cards
15 graveyard synergies. Use your graveyard as a second hand.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.