Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(205 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks1
Mana dorks5
Land ramp3
Tutors4
Draw engines1
Cantrips & burst draw7
Recursion12
Value engines7
Other1
Spot removal5
Graveyard hate2
Board wipes3
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands7
Taplands11
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces19
Win conditions2
Combat threats1
Sacrifice outlets2
Drain effects1
Token generators1
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Threats89Mana base83Consistency74
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.