Commander
9.5±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.7
High confidence658 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana24
Mana rocks3
Mana dorks3
Treasure generators1
Other acceleration4
Commander Synergy (1 groups)+1ⓘ
Tutors3
Cantrips & burst draw7
Wheels1
Recursion5
Value engines8
Counterspells3
Spot removal4
+5
Artifact/enchantment removal1
Protection3
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (30 sources)+15ⓘ
Fetchlands6
+8
+8
+8
+8
+8
+8
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands1
+3
Taplands3
+2
Basic lands2
+5
+6
9 Combo Families (9 lines, Consistency: 75%)+56ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces13
Synergy pieces1
Sacrifice outlets1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.5 → Bracket 5
Speed98Mana base96Threats96
0.5 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 11
Minimum Bracket 4
✓
2-card combo 7
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Food Chain2 cards
2 Food Chain combo pieces. Infinite mana with exile creatures.
,
Combo (Commander)10 cards
This deck is built around assembling infinite combos or combo finishes.
,,,,
History2 snapshots
Grade
Power9.4→9.5+0.1
BracketB5→B5
Vectors
Velocity
98→98
—
Consistency
83→85
+2
Interaction
53→55
+2
Efficiency
96→96
—
Lethality
97→96
-1
Card Changes
Added (3)
Removed (3)
Grade
Power9.4→9.4—
BracketB5→B5
Vectors
Velocity
98→98
—
Consistency
82→83
+1
Interaction
56→53
-3
Efficiency
96→96
—
Lethality
96→97
+1