Commander
3.2±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(188 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks2
Land ramp7
Other acceleration6
Treasure generators1
Tutors4
Draw engines6
Cantrips & burst draw7
Mono-Color Mana Base (no fixing needed)+27ⓘ
Mana Acceleration (16 sources)+6ⓘ
Basic lands1
Forest+37
Combat Damage Synergy: token package, 6 token doublers, 2 evasion enablers+25ⓘ
Synergy pieces3
Win conditions4
Combat threats12
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Consistency72Speed70Mana base70
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.