Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(350 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Mana dorks1
Land ramp5
Other acceleration2
Tutors1
Draw engines2
Cantrips & burst draw7
Value engines3
Counterspells2
Spot removal8
Stax & hate2
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands14
Taplands2
Combat Damage Synergy: 1 extra combat, 4 haste enablers+14ⓘ
Synergy pieces1
Win conditions3
Combat threats4
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base91Speed80Consistency67
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Power Matters6 cards
6 power-matters cards. Convert creature power into damage, cards, or effects.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.