Commander
No commander provided6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence427 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks4
Land ramp7
Other acceleration1
Tutors2
Draw engines4
Recursion8
Value engines17
Counterspells3
Spot removal2
Graveyard hate1
Board wipes3
Stax & hate2
Protection1
Mana Acceleration+5ⓘ
Fetchlands2
+5
+5
Dual & shock lands6
+9
+9
+9
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
Basic lands3
+4
+5
+3
6 Combo Families+39ⓘ
Combo pieces8
Synergy pieces2
Win conditions2
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.6+2-card combo 6→ Bracket 3
1.6 above Bracket 2 ceiling (5)
0.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 6
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Mill19 cards
19 mill effects. Empty opponent libraries or fuel the graveyard.
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+1/+1 Counters11 cards
11 counter synergies. Grow creatures over time for massive threats.
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Legends Matter9 cards
9 legendary synergies. Legends in the deck grow stronger together.
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