Mill Deck

Commander
No commander provided
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence427 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+6
2+5
2+5
2+5
Mana dorks4
G+5
1G+4
2+4
2G+3
Land ramp7
1G+5
1G+5
2G+5
2G+5
2G+1
2GG+2
2GG+1
Other acceleration1
2UU+5
Tutors2
2G+4
3U+8
Draw engines4
1G+5
1B+3
3U+3
3GU+5
Recursion8
G/P+5
1G+8
1G+2
1GG+5
2G+2
1UB+2
2G+1
1BGU+2
Value engines17
U+2
1G+3
2+3
BG+2
2U+5
2G+3
2G+2
2G+2
2UU+6
1BGU+2
2BG+2
2GG+2
2GG+1
3UB+2
3UU+2
3BGU+4
4GG+3
Counterspells3
UU+8
UB+8
XGU+2
Spot removal2
BG+6
2BG+2
Graveyard hate1
UB+1
Board wipes3
XBB+2
2BG+3
3UBB+3
Stax & hate2
2+5
3U+3
Protection1
1GU+2
Mana Acceleration+5
Fetchlands2
+5
+5
Dual & shock lands6
+9
+9
+9
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands9
2G+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
B/G+2
2B+2
+2
+2
+2
+2
Basic lands3
+4
+5
+3
6 Combo Families+39
Combo pieces8
B+5
1U+3
UB+1
2
UUU+4
2U
3BB+7
3UBB+3
Synergy pieces2
2G+5
3BGU+2
Win conditions2
3U+2
7BB+6
Combat threats2
2G+3
4GG+3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.6+2-card combo 6 Bracket 3

1.6 above Bracket 2 ceiling (5)

0.4 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 6
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes6 total

Mill19 cards

19 mill effects. Empty opponent libraries or fuel the graveyard.

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+1/+1 Counters11 cards

11 counter synergies. Grow creatures over time for massive threats.

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Legends Matter9 cards

9 legendary synergies. Legends in the deck grow stronger together.

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Combos6 total

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