Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence494 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Mana dorks2
Land ramp6
Other acceleration3
Treasure generators1
Commander Synergy (2 groups)+5ⓘ
Tutors4
Draw engines3
Cantrips & burst draw1
Recursion3
Value engines10
Counterspells4
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate1
Protection10
Mana Acceleration (18 sources)+8ⓘ
Fetchlands10
+8
+8
+8
+8
+8
+8
+8
+8
+8
+5
Dual & shock lands10
+6
+6
+6
+6
+6
+6
+6
+6
+6
+6
Premium utility lands5
+5
+5
+4
+4
+2
Utility lands6
+4
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands5
+1
+1
+1
+1
+1
Other1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces6
Win conditions4
Combat threats5
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Mana base98Interaction90Speed78
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Graveyard (Commander)4 cards
This deck uses the graveyard as a primary resource.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.