Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(394 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Other acceleration1
Treasure generators1
Tutors5
Draw engines7
Cantrips & burst draw4
Recursion3
Value engines6
Spot removal6
Board wipes1
Protection5
Two-Color Powerhouse Lands (2)+9ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands15
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces13
Win conditions1
Combat threats3
Sacrifice outlets9
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Threats91Mana base87Consistency85
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.