Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(175 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (97% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks1
Mana dorks1
Other acceleration2
Tutors1
Draw engines3
Cantrips & burst draw32
Value engines2
Other1
Counterspells6
Spot removal3
Graveyard hate1
Combo pieces1
Synergy pieces1
Combat threats3
Sacrifice outlets2
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Consistency85Mana base81Interaction60
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Cantrips27 cards
27 cantrips. Cheap spells that replace themselves for velocity.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.