Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators3
Low Land Count (32/33)+-3ⓘ
Tutors2
Draw engines5
Recursion6
Spot removal5
Board wipes1
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+15ⓘ
Low Land Count (32/33)+-3ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands1
Taplands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Combo pieces2
Synergy pieces23
Win conditions1
Combat threats1
Drain effects1
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats97Consistency80Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain31 cards
31 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
Vampire Tribal18 cards
18 vampire creatures detected. Tribal synergies can create powerful board states.