Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(230 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks8
Mana dorks1
Land ramp5
Other acceleration3
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines2
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Protection2
Mana Acceleration (19 sources)+9ⓘ
Two-Color Mana Base (no fixing needed)+7ⓘ
Fetchlands1
Premium utility lands2
Utility lands5
Taplands4
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions3
Combat threats7
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base75Speed64Interaction58
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Dragon Tribal17 cards
17 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.