Commander
2.1±0.35
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence102 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
+7
Mana rocks1
Land ramp1
Other1
Tutors1
Draw engines1
Cantrips & burst draw9
Recursion3
Other3
Spot removal22
Graveyard hate1
Board wipes2
Stax & hate4
Two-Color Mana Base (no fixing needed)+29ⓘ
Two-Color Powerhouse Lands (1)+6ⓘ
Utility lands1
+2
Taplands1
+3
Basic lands2
+17
+18
Tempo Control (lockout lethality)+6.7ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces7
Win conditions3
Combat threats12
Sacrifice outlets4
Drain effects4
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base75Threats56Interaction54
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Devotion5 cards
5 devotion cards. Reward you for playing permanents of a specific color.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.