Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(359 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration1
Treasure generators2
Commander Draw Engine (Folk Hero provides card draw)+18ⓘ
Tutors1
Draw engines2
Cantrips & burst draw3
Value engines2
Spot removal8
Graveyard hate1
Board wipes6
Stax & hate5
Combat Damage Synergy: 3 evasion enablers, 2 damage multipliers+17ⓘ
Synergy pieces3
Win conditions3
Combat threats1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction95Mana base71Threats53
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Angel Tribal19 cards
19 angel creatures detected. Tribal synergies can create powerful board states.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.