Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(350 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+5ⓘ
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration4
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors1
Draw engines7
Cantrips & burst draw1
Recursion1
Counterspells1
Spot removal3
Stax & hate3
Protection4
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands7
Utility lands6
Taplands5
Combat Damage Synergy: token package, 1 token doubler, 3 evasion enablers, 2 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 49%)+22ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combo pieces4
Synergy pieces3
Combat threats5
Drain effects1
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats92Mana base86Consistency68
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain23 cards
23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.