Kenrith, the Returned King

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Commander
See all Kenrith, the Returned King data
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence350 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy+5
Heavy Curve−10
Fast mana2
Mana rocks2
Mana dorks3
Land ramp6
Other acceleration4
Commander Draw Engine+10
Tutors1
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines12
Counterspells1
Spot removal3
Stax & hate3
Protection4
Mana Acceleration+7
Fetchlands1
Dual & shock lands3
Premium utility lands7
Utility lands6
Taplands5
Basic lands5
Combat Damage Synergy: token package, 1 token doubler, 3 evasion enablers, 2 damage multipliers+25
2 Combo(s) Detected (Consistency: 49%)+22
Combo Commander+15
Combo pieces4
Synergy pieces3
Combat threats5
Drain effects1
Token generators2
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3

0.3 above Bracket 2 ceiling (5)

1.7 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain23 cards

23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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+1/+1 Counters18 cards

18 counter synergies. Grow your creatures over time for massive threats.

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Stompy / Big Mana13 cards

13 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos2 total

  • 2-card combos · 2
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