Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(399 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks5
Land ramp8
Other acceleration4
Treasure generators1
Commander Draw Engine (Eshki, Temur's Roar provides card draw)+18ⓘ
Draw engines13
Cantrips & burst draw4
Counterspells3
Spot removal7
Stax & hate1
Protection4
Mana Acceleration (21 sources)+11ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands4
Utility lands10
Taplands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions5
Combat threats4
Sacrifice outlets1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base92Consistency85Threats80
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana31 cards
31 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.