Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(211 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Mana rocks1
Land ramp1
Other acceleration2
Draw engines15
Cantrips & burst draw6
Wheels6
Recursion1
Counterspells1
Spot removal4
Board wipes1
Stax & hate6
Protection1
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands2
Basic lands1
Island+35
Synergy pieces3
Combat threats2
Token generators1
Clone effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Consistency87Mana base70Interaction40
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Group Hug21 cards
21 group hug effects. Help everyone while secretly advancing your plan.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Clones6 cards
6 clone effects. Copy the best threats on the battlefield.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.