Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(484 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+5ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp5
Other acceleration3
Treasure generators1
Draw engines4
Cantrips & burst draw4
Recursion2
Counterspells4
Spot removal8
Graveyard hate1
Board wipes2
Protection1
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands10
Taplands6
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 6 token doublers, 2 haste enablers, 3 evasion enablers+25ⓘ
Commander Synergy (2 groups)+14ⓘ
Combo pieces6
Synergy pieces7
Win conditions4
Combat threats8
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats96Mana base86Interaction83
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.