Commander
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence475 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+4ⓘ
Fast mana4
Mana rocks1
Land ramp1
Other acceleration2
Commander Synergy+1ⓘ
Tutors3
Draw engines5
Cantrips & burst draw8
Recursion4
Value engines2
Counterspells6
Spot removal7
Board wipes3
Stax & hate2
Protection5
Two-Color Powerhouse Lands+1ⓘ
Fetchlands5
Dual & shock lands2
Premium utility lands1
Utility lands10
Taplands2
Basic lands2
1 Combo Family+23ⓘ
Combat Damage Synergy+17ⓘ
Commander Synergy+5ⓘ
Combo pieces3
Synergy pieces9
Combat threats1
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.6+Game Changers 3→ Bracket 3
1.6 above Bracket 2 ceiling (5)
0.4 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
History2 snapshots
Grade
Power6.6→6.6—
BracketB3→B3
Vectors
Velocity
46→44
-2
Consistency
83→83
—
Interaction
90→91
+1
Efficiency
86→86
—
Lethality
91→91
—
Card Changes
Added (2)
Removed (2)
Grade
Power6.5→6.6+0.1
BracketB3→B3
Vectors
Velocity
38→46
+8
Consistency
80→83
+3
Interaction
90→90
—
Efficiency
86→86
—
Lethality
92→91
-1
Card Changes
Added (3)
Removed (3)