Blinku

Commander
6.6±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence475 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+4
Fast mana4
Mana rocks1
Land ramp1
Other acceleration2
Commander Synergy+1
Tutors3
Draw engines5
Cantrips & burst draw8
Recursion4
Value engines2
Counterspells6
Spot removal7
Board wipes3
Stax & hate2
Protection5
Two-Color Powerhouse Lands+1
Fetchlands5
Dual & shock lands2
Premium utility lands1
Utility lands10
Taplands2
Basic lands2
1 Combo Family+23
Combat Damage Synergy+17
Commander Synergy+5
Combo pieces3
Synergy pieces9
Combat threats1
Other4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.6+Game Changers 3 Bracket 3

1.6 above Bracket 2 ceiling (5)

0.4 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Human Tribal17 cards

17 human creatures detected. Tribal synergies can create powerful board states.

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Blink/Flicker11 cards

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos1 total

  • ++

History2 snapshots

Grade

Power6.66.6
BracketB3B3

Vectors

Velocity
4644
-2
Consistency
8383
Interaction
9091
+1
Efficiency
8686
Lethality
9191

Card Changes

Added (2)

Removed (2)

Grade

Power6.56.6+0.1
BracketB3B3

Vectors

Velocity
3846
+8
Consistency
8083
+3
Interaction
9090
Efficiency
8686
Lethality
9291
-1

Card Changes

Added (3)

Removed (3)