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HomeExplore decksCommanders
R

Solphim, Mayhem Dominus

viapasted list·Updated 46 days ago·12 views·

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Power level

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence334 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks7
Land ramp1
Other acceleration4
Treasure generators5
Draw engines4
Cantrips & burst draw6
Wheels2
Recursion2
Value engines3
Counterspells1
Spot removal5
Board wipes3
Stax & hate7
Protection4
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration+6ⓘ
Utility lands8
Taplands2
Basic lands1
Combat Damage Synergy: token package, aristocrats engine, 4 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 38%)+20ⓘ
Combo pieces2
Synergy pieces2
Win conditions7
Combat threats3
Drain effects6
Token generators1
Reanimation1
Damage multipliers1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.0 → Bracket 4
Markers
Learn more →
✓
Mass land denial 2
Minimum Bracket 4
✕Game changers — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Burn19 cards

19 damage dealers. Burn opponents down with direct damage.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos2 total

  • 2-card combos · 2
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