Commander
8.0±0.4
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(551 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks3
Treasure generators4
Tutors9
Draw engines3
Cantrips & burst draw12
Wheels2
Recursion2
Value engines4
Other1
Counterspells3
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate2
Protection3
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands12
Taplands6
Other1
5 Combo Families (5 lines, Consistency: 100%)+45ⓘ
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+9.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces3
Win conditions1
Combat threats1
Drain effects2
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.0 → Bracket 4
Threats95Consistency92Interaction85
1.5 above Bracket 3 ceiling (6.5)
0.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Unblockable / Evasion10 cards
10 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.