Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(352 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration4
Treasure generators1
Draw engines9
Value engines2
Spot removal6
Board wipes1
Stax & hate3
Mono-Color Mana Base (no fixing needed)+21ⓘ
Premium utility lands1
Utility lands6
Taplands1
Basic lands1
Plains+29
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 tribal lords, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces12
Win conditions2
Combat threats4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats90Interaction82Mana base70
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Soldier Tribal23 cards
23 soldier creatures detected. Tribal synergies can create powerful board states.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.