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HomeExplore decksCommanders
BRG

Jund ‘em Out

viaMoxfieldMoxfield·Updated 15m ago·58 views·

Power level

5.5±0.8
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence385 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks2
Mana dorks6
Land ramp1
Commander Synergy+1ⓘ
Low Land Count−3ⓘ
Tutors6
Draw engines3
Cantrips & burst draw2
Recursion11
Value engines2
Other1
Artifact/enchantment removal2
Spot removal6
Graveyard hate6
Board wipes1
Edict effects2
Other3
Low Land Count−3ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands4
Utility lands8
Basic lands3
Other1
Combat Damage Synergy+3ⓘ
Commander Synergy+2ⓘ
Synergy pieces9
Combat threats1
Drain effects3
Other11

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 3→ Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Graveyard/Reanimator12 cards

12 graveyard synergies. Use the graveyard as a second hand.

,,,,
Toughness Matters11 cards

11 toughness-matters cards. Deal damage based on toughness instead of power.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
74→73
-1
Consistency
91→89
-2
Interaction
47→62
+15
Efficiency
93→93
—
Lethality
75→65
-10

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.5—
BracketB3→B3

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
76→74
-2
Consistency
91→91
—
Interaction
45→47
+2
Efficiency
93→93
—
Lethality
77→75
-2

Card Changes

Added (2)

Removed (2)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
76→76
—
Consistency
92→91
-1
Interaction
45→45
—
Efficiency
93→93
—
Lethality
72→77
+5

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
77→76
-1
Consistency
92→92
—
Interaction
45→45
—
Efficiency
93→93
—
Lethality
70→72
+2

Card Changes

Added (1)

Removed (1)

Grade

Power5.6→5.5-0.1
BracketB3→B3

Vectors

Velocity
81→77
-4
Consistency
93→92
-1
Interaction
42→45
+3
Efficiency
94→93
-1
Lethality
69→70
+1

Card Changes

Added (4)

Removed (4)

Grade

Power5.6→5.6—
BracketB3→B3

Card Changes

Added (1)

Removed (1)

Grade

Power6.1→5.6-0.5
BracketB3→B3

Vectors

Velocity
81→81
—
Consistency
93→93
—
Interaction
42→42
—
Efficiency
94→94
—
Lethality
74→69
-5

Card Changes

Added (1)

Removed (1)

Grade

Power6.1→6.1—
BracketB3→B3

Card Changes

Added (2)

Removed (2)

Grade

Power6.6→6.1-0.5
BracketB3→B3

Vectors

Velocity
81→81
—
Consistency
92→93
+1
Interaction
42→42
—
Efficiency
94→94
—
Lethality
83→74
-9

Card Changes

Added (2)

Removed (2)