Commander
2.4±1
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(128 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Treasure generators1
Draw engines2
Value engines1
Spot removal1
Graveyard hate1
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Utility lands4
Taplands2
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine+21ⓘ
Synergy pieces3
Combat threats3
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base70Threats50Speed24
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain6 cards
6 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Food Matters4 cards
4 food synergy cards. Create, sacrifice, and benefit from Food tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.