Building a [REDACTED]

Commander
See all Electro, Assaulting Battery data
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence335 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8
Fast mana19
Mana dorks1
Other acceleration5
Treasure generators9
Minor treasure2
Draw engines4
Cantrips & burst draw11
Scry & Surveil2
Recursion2
Value engines7
Counterspells2
Spot removal6
Board wipes1
Protection3
Soft interaction1
Mono-Color Mana Base+18
Mana Acceleration+15
Utility lands2
Taplands1
Basic lands1
Combat Damage Synergy+16
Combo pieces2
Win conditions2
Combat threats3
Sacrifice outlets2
Token generators1
Damage multipliers1
Other3

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.8 → Bracket 2

1.8 above Bracket 1 ceiling (3)

0.2 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Storm (Commander)16 cards

This deck chains multiple spells in a single turn for exponential value.

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Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Burn13 cards

13 damage dealers. Burn opponents down with direct damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.