Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(457 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana9
Mana rocks3
Mana dorks2
Land ramp6
Other acceleration1
Tutors8
Draw engines7
Cantrips & burst draw4
Wheels2
Recursion1
Value engines4
Counterspells5
Spot removal6
Land destruction1
Board wipes1
Stax & hate1
Protection1
Two-Color Powerhouse Lands (6)+17ⓘ
Mana Acceleration (21 sources)+11ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands19
Taplands3
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+8.4ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces5
Win conditions7
Combat threats1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency91Mana base89Speed86
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter10 cards
10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.