Commander
3.0±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(174 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration2
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines2
Spot removal8
Stax & hate1
Protection4
Utility lands11
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Synergy pieces7
Win conditions1
Combat threats4
Drain effects1
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Consistency54Mana base47Threats47
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal29 cards
29 human creatures detected. Tribal synergies can create powerful board states.
Aggro27 cards
27 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.