Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(398 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Mana rocks5
Other acceleration1
Treasure generators4
Other1
Commander Draw Engine (Edea, Possessed Sorceress provides card draw)+15ⓘ
Tutors5
Draw engines3
Cantrips & burst draw11
Wheels1
Scry & Surveil1
Counterspells5
Spot removal4
Artifact/enchantment removal1
Graveyard hate2
Stax & hate3
Protection2
Fetchlands4
Dual & shock lands5
Premium utility lands4
Utility lands7
Taplands4
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine+17ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.8ⓘ
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats4
Sacrifice outlets4
Drain effects2
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Mana base90Consistency89Threats87
✓
Game changers 4
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Chaos12 cards
12 chaos effects. Embrace randomness with coin flips and dice rolls.
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.