Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp2
Other acceleration1
Treasure generators2
Commander Draw Engine (Ketramose, the New Dawn provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw3
Recursion1
Spot removal17
Graveyard hate10
Board wipes2
Stax & hate1
Protection6
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands7
Taplands7
6 Combo(s) Detected (Consistency: 28%)+32ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Win conditions1
Drain effects3
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Interaction97Threats89Mana base79
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker22 cards
22 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.