Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.9
High confidence574 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana11
Mana rocks4
Other acceleration3
Treasure generators3
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors7
Draw engines5
Cantrips & burst draw2
Recursion2
+3
Value engines9
Counterspells2
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate4
Protection5
Other1
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Dual & shock lands3
+6
+5
+4
Premium utility lands5
+6
+5
+5
+4
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
Basic lands2
+3
+5
7 Combo Families (7 lines, Consistency: 92%)+52ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine, 1 damage multiplier+16ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces12
Synergy pieces1
Sacrifice outlets2
Drain effects3
Token generators3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Threats96Speed90Consistency89
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 5
✓2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
,,,,
Storm14 cards
14 storm synergies. Chain spells for exponential value.
,,,,
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,