Miirym, Sentinel Wyrm

6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(490 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Counterspells1
Stax & hate1
Protection1
3 Combo Families (3 lines, Consistency: 66%)+29
Combat Damage Synergy: token package, 1 token doubler, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Commander Synergy (1 groups)+12

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9 → Bracket 3
Speed95Threats95Mana base93

-0.4 below Bracket 4 threshold (6.5)

Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Stompy / Big Mana22 cards

22 high-impact creatures. Ramp into massive threats that dominate the board.

Dragon Tribal20 cards

20 dragon creatures detected. Tribal synergies can create powerful board states.

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos3 total