Miirym, Sentinel Wyrm

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Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence490 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy+9
Heavy Curve−10
Fast mana5
Mana rocks10
Mana dorks1
Land ramp8
Other acceleration8
Treasure generators1
Other2
Tutors2
Draw engines5
Cantrips & burst draw5
Recursion3
Value engines6
Counterspells1
Spot removal3
Stax & hate1
Protection1
Mana Acceleration+15
Fetchlands3
Dual & shock lands8
Premium utility lands5
Utility lands6
Basic lands3
3 Combo Families+29
Combat Damage Synergy: token package, 1 token doubler, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Commander Synergy+12
Combo pieces4
Synergy pieces4
Win conditions4
Combat threats8
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.9 → Bracket 3

1.9 above Bracket 2 ceiling (5)

0.1 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana22 cards

22 high-impact creatures. Ramp into massive threats that dominate the board.

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Dragon Tribal20 cards

20 dragon creatures detected. Tribal synergies can create powerful board states.

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Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos3 total

  • 3-card combos · 2
  • ++
  • ++
  • 4-card combo · 1
  • +++