Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (52% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks6
Land ramp1
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal7
Graveyard hate1
Board wipes25
Stax & hate4
Combat Damage Synergy: 1 token doubler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Synergy pieces14
Win conditions1
Drain effects1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction98Threats88Mana base65
✓
Mass land denial (5)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Superfriends21 cards
21 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stax7 cards
7 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.