Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(368 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks2
Mana dorks2
Land ramp1
Other acceleration5
Treasure generators2
Other1
Commander Synergy (1 groups)+2ⓘ
Draw engines5
Cantrips & burst draw8
Recursion1
Value engines2
Counterspells4
Spot removal5
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands3
Utility lands4
Combat Damage Synergy: token swarm strategy, 4 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces13
Win conditions2
Combat threats1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats91Mana base80Consistency73
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tokens (Commander)18 cards
This deck generates and leverages a wide board of creature tokens.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Clones9 cards
9 clone effects. Copy the best threats on the battlefield.