Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(227 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks9
Other acceleration3
Tutors4
Draw engines1
Cantrips & burst draw4
Recursion1
Value engines1
Counterspells2
Spot removal10
Two-Color Powerhouse Lands (1)+5ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands5
Combat Damage Synergy: 4 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 7 damage multipliers+25ⓘ
Synergy pieces6
Win conditions5
Combat threats1
Drain effects2
Token generators1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base82Interaction79Threats67
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Unblockable / Evasion6 cards
6 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Aggro (Commander)1 cards
Commander rewards aggressive, combat-focused gameplay.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.