Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(351 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Land ramp3
Other acceleration1
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw3
Wheels1
Recursion2
Value engines3
Counterspells2
Spot removal6
Graveyard hate2
Board wipes3
Stax & hate1
Protection1
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands3
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces7
Win conditions2
Combat threats1
Token generators17
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats97Interaction72Consistency63
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy40 cards
40 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones11 cards
11 clone effects. Copy the best threats on the battlefield.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.